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I love how the game turned out! I overestimated my ability to manage the smaller space of the tutorial but was quickly humbled when I saw the maps for the harder levels! As an artist, I really appreciated the detail that went into each room as they all had different furniture but it was a little hard on the eyes as the rooms got smaller with larger maps and it visually became very busy. I think this worked for the difficulty scaling and keeping track of everything, however. I didn't realize at first that the paths changed from red to blue and it was a fun challenge that I had to switch up my strategy. The tutorial level and pop ups with instructions are a nice touch. I think some light camera shake when a new helicopter shows up could be good feedback for the player to realize they need to figure out where the new wave of enemies are coming from, because the message pop ups blend into the background for me when I'm intensely focused on managing what's happening behind them.

The theme was brilliant. Enemy ice-cream and Hot Chocolate coming to attack my diet and I have to kill them by changing the temperature of the AC? Like who woulda thought of that? xDDDD This game feels super refined and polished, you guys even have a tutorial level made. I enjoyed the game a lot when I played it. My only problem is the display being quite small in the hard level and it's a bit unintuitive to switching to zoom in each room. Other than that, you've done an amazing job!!

This was a really cool concept as a game! I love how good the mechanics worked in the game, and it seemed like you all were organized in meeting deadlines. I do admit, though, that the gameplay was a bit confusing, as it took me a little bit of time to properly understand how to play. The sound design is great, and I love the animations you've incorporated.

I really enjoyed this game. When I first heard of Captain AC, I was not sure what the final result would be. you all did a great job translating that however and result is an interesting experience that is uniquely its own. The gameplay (although with a learning curve) is responsive and fun. Sometimes I was confused about certain elements. In the future it would benefit from more temperature defining UI per room. That is a minor complaint. You all should be very proud!

This game definitely has space for improvement with the UI. I think the pathfinding seems super confusing once the apartment buildings start stacking. It becomes harder to see and I get a little bit dizzy when I have to zoom back in and out. Maybe limiting the rooms so that it's easier to see the other rooms. But other than that, I bet the coding was super hard and I cant imagine how much you guys worked on this. Good job!

This is a hard game for me to play lol. It was still abit confusing to play and how I navigate through the game but I think it is an interesting idea to control over the AC and pathfinding is something new. When I saw the game, I think I automatically wish I can do something with each bedroom blocks like if I can move them as part of the gameplay. I think visually there are too much colors instead maybe you should keep it one variation of one color or limit it to 1-3 colors max so it is easy to read. But i love how experimental this game was!

This game has some difficulty for me, hahaha. First of all I love the concept of your game, a superhero who can control the temperature of the air conditioner, how interesting! The game play is also new, but it will take some time for new players to get the hang of it. At the same time, I think the UI is a little too complicated, and they dazzled me in the high difficulty levels.