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A really exciting and satisfying multiplayer game! The bear's so cute and a great switch up in power balancing VS mode since he's stronger but only 1 vs 3. I think it was easy for everyone to gang up on him and eliminate that player first though and then play against each other, since it was obvious that he was more powerful. The map is well thought-out in terms of barrier to free space ratio and felt like a manageable and non-intrusive map. I think some balancing for the characters with special abilities like the fireball one could make for some more varied gameplay.

I love the bear :0! I really enjoy the recruitment mechanic, and it would be really cool to see this be balanced a bit more. It seems like it's less about teams and more like everyone for themselves. Other than that great game!

I really love this game. I can play this game the whole day! I like Graphics and visual art design. The gameplay mechanism is really great and interesting. I like how the Bear works. Although, I think the shield guy is a little bit weaker than others. Good Job!

I love the way how this game is approaching but I am curious what will it look like if it is a 2 vs 2 or 3 vs 1 player game that allows players to have more interaction or have players collaborate as a team instead because it is still more of a 1 vs 1 vs 1 game. Both players Dash and the one who can only escape I was wondering if they can protect each other or etc because they are a bit weaker compare to other players.

I love your Kuma character! I remember playing Kuma bear for the first time, and it was great to go around destroying villages! But I think you could do better with the character balance -- I think some characters are too powerful, like the ones with fireballs. This makes for a bad experience for other players.

This game is great!! Love new updates, characters and mechanics! All in under 30MB!

This game seems extremely engaging. A lot of attention was spent on making obvious. I always felt like I knew where I was in relation to other players (which can often be a difficult feat to achieve). The art design is great, and fighting feels responsive. The round I played the game was less centered around 3 vs 1 and instead was a fighting game. While working on its own right. It might be fun to add a sense of cooperation. Other then that small detail you all did great work.

I really like the chaos that this game brings; it's quite humorous (especially the bear xD). The character design is also gorgeous. My criticism would be to balance out the characters a bit because I feel like offense (the fireball character) was slightly stronger than other abilities. 

I love the art style, there seems to be a deliberate choice in having the bear in a different style as the other characters. I do have some constructive criticism in terms of the gameplay, if I recall correctly all the human players have to fight the bear as well as each other, and the bear has to fight the humans, isn't that just a complicated way of saying that everyone has to fight one another? I think this case there is a balancing problem, that the game is essentially structurally symmetrical, and that the bear (I only got to play bear) is too OP for such a structure. Perhaps you would want to tweak the character abilities to combat this issue without overhauling the gameplay model.

Oooo I love the character art style!