This is one of my favorite games from the entirety of this semester. I think the graphics and systems are remarkably cohesive and there is so much effort shown in their production. Everything has unique animations and sound and all of the details serve to make the game beautiful. The party system is very innovative and you play with how each character's mechanics work in interesting ways. The only further advice I would have is to make sure that every character is able to complete the game in their own way.
The level of polish is very impressive and really blew us away. I love the scale of characters and levels that makes you feel excited that even more is somehow coming even after you've just played so much. The switching mechanic must've taken a long time to get working smoothly, which I appreciate as both a player and a classmate. As always, your sprite work is so fun to look at and adds to an already dope game.
I love the player switching mechanic. It makes for a more interesting and dynamic gameplay. The levels are all well constructed and planned really intricately. The art is also cute and goes with eachother well.
This is the one. I really like this game. It is well designed whether the graphics or the levels. The switching character mechanism is so dope. This is a good game! Good Job!
First, I would like to appreciate the amount of effect and thoughts you’ve put into this game. It is very creative throughout the complex levels from players on the ground climbing to the top of the mountain to the whole upper world through the clouds to flying in the air..You had different characters following the player and allowed the player to switch back and forth within various characters that has special abilities that you designed which creates space and playful-ness for the player to explore and have fun. It was easy to navigate through the levels and the directions are very clear. I think maybe one thing that can be a little more helpful as a player is to maybe have ui elements on different levels in case to motivate player to continue to player because some players may give up playing before they get to other levels because of time constraints.
This was an absolutely spectacular project. You completely knocked it out of the park. There are so many little things. I love how there are optional ways to get characters, and these characters are often tied to nearby coins (acting as a sudo tutorial). The world feels consistent and it legitimately feels like an adventure. I have no idea how much time you devoted to this project but it shows.
This blew my mind. The fact that you can get all of this done within 2-3 weeks is amazing. You should be proud of yourself! I really like the multiple added mechanics, how they all work together and the only thing I would question about the project is whether there would be instances where a player has no choice but to commit suicide when they can't get through a level (when some characters died and the abilities are also gone) and the one ability left cannot get through the level.
This game is most definitely super amazing. The parts where you have to switch to different characters and have each character use different abilities are on another scale of a 2D platformer game. I can't imagine the number of codes you had to write to make this game.
Jeffery this game is amazing. It feels so polished and actually plays like a complete game with all the details (for instance, the menu), and I like the fact that this is technically a sandbox (or multiple sandboxes), it just gives a bit variation to a otherwise would be linear experience.
Every character is unique and interesting, and I think where you chose to place each of them is well thought of.
First of all, I would like to say that the game is very complete, from character design to map drawing, I can see that you as the designer put a lot of time into it. At the same time, there are a lot of details in your game that I really like, for example, the energy gathering process of the archers shooting arrows, the fireballs from the cat monsters exploding when they hit the walls, etc. In terms of improvements, I think you can add some items that regenerate health, otherwise the final boss battle will be too difficult due to the loss of too many people.
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This is one of my favorite games from the entirety of this semester. I think the graphics and systems are remarkably cohesive and there is so much effort shown in their production. Everything has unique animations and sound and all of the details serve to make the game beautiful. The party system is very innovative and you play with how each character's mechanics work in interesting ways. The only further advice I would have is to make sure that every character is able to complete the game in their own way.
The level of polish is very impressive and really blew us away. I love the scale of characters and levels that makes you feel excited that even more is somehow coming even after you've just played so much. The switching mechanic must've taken a long time to get working smoothly, which I appreciate as both a player and a classmate. As always, your sprite work is so fun to look at and adds to an already dope game.
I love the player switching mechanic. It makes for a more interesting and dynamic gameplay. The levels are all well constructed and planned really intricately. The art is also cute and goes with eachother well.
This is the one. I really like this game. It is well designed whether the graphics or the levels. The switching character mechanism is so dope. This is a good game! Good Job!
First, I would like to appreciate the amount of effect and thoughts you’ve put into this game. It is very creative throughout the complex levels from players on the ground climbing to the top of the mountain to the whole upper world through the clouds to flying in the air..You had different characters following the player and allowed the player to switch back and forth within various characters that has special abilities that you designed which creates space and playful-ness for the player to explore and have fun. It was easy to navigate through the levels and the directions are very clear. I think maybe one thing that can be a little more helpful as a player is to maybe have ui elements on different levels in case to motivate player to continue to player because some players may give up playing before they get to other levels because of time constraints.
This was an absolutely spectacular project. You completely knocked it out of the park. There are so many little things. I love how there are optional ways to get characters, and these characters are often tied to nearby coins (acting as a sudo tutorial). The world feels consistent and it legitimately feels like an adventure. I have no idea how much time you devoted to this project but it shows.
This blew my mind. The fact that you can get all of this done within 2-3 weeks is amazing. You should be proud of yourself! I really like the multiple added mechanics, how they all work together and the only thing I would question about the project is whether there would be instances where a player has no choice but to commit suicide when they can't get through a level (when some characters died and the abilities are also gone) and the one ability left cannot get through the level.
This game is most definitely super amazing. The parts where you have to switch to different characters and have each character use different abilities are on another scale of a 2D platformer game. I can't imagine the number of codes you had to write to make this game.
Jeffery this game is amazing. It feels so polished and actually plays like a complete game with all the details (for instance, the menu), and I like the fact that this is technically a sandbox (or multiple sandboxes), it just gives a bit variation to a otherwise would be linear experience.
Every character is unique and interesting, and I think where you chose to place each of them is well thought of.
First of all, I would like to say that the game is very complete, from character design to map drawing, I can see that you as the designer put a lot of time into it. At the same time, there are a lot of details in your game that I really like, for example, the energy gathering process of the archers shooting arrows, the fireballs from the cat monsters exploding when they hit the walls, etc. In terms of improvements, I think you can add some items that regenerate health, otherwise the final boss battle will be too difficult due to the loss of too many people.