*For keyboard players, use WASD or ARROW keys to move. SPACE bar to jump. "J" to use ability. "K" and "L" to switch members.

键盘操作键位:WASD或方向键移动,空格跳跃,J键攻击或使用技能,K和L键切换角色。



Team Quest v0.99 is a 2D platformer game made by Jeffery Yuchen Xue by Unity. This game has multiple characters. You can find them in levels and form a team. Wisely use their unique abilities and explore the world! This game should be played by a console controller. It can also played by keyboard and mouse if you don't have access to a controller.

0.99.2 Updates (1/17/2023)

  • Modifies jumping control. Now you can control the strength of a jump by tapping or holding the jump button.
  • Some tiny changes on levels.

Collecting team members!

In this game you can collect 9 different characters, each one has a unique ability. You can form a team and switch between team members. Use their abilities to explore on the map find new team members. You can control the movement of one member and others will follow. They are going to help you to fight even when you are not controlling them, like a team! Switch between them and wisely use their abilities to overcome challenges on the map. 

Exploring the world!Small Coin

This game has a metroidvia style level design and your exploration isn't limited to the ground! By collecting more members, you are going to have a larger movement range for exploration. If you like challenges, try to collect all(10) hidden large coins in the game.

And more...

All pixel sprites in this game are drawn by Jeffery Yuchen Xue, the creator of this game. Sound effects and musics are from freesound.org or recored voice by Stevo Yang. If you like this game, please leave comments and share it with your friends! You support will help to update it and expand it larger!

*For keyboard players, use WASD or ARROW keys to move. SPACE bar to jump. "J" to use ability. "K" and "L" to switch members.

键盘操作键位:WASD或方向键移动,空格跳跃,J键攻击或使用技能,K和L键切换角色。

Download

Download
Team Quest v0.99.2(for mac).app.zip 59 MB
Download
Team Quest v0.99.2(for windows).zip 51 MB

Development log

Comments

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This is one of my favorite games from the entirety of this semester. I think the graphics and systems are remarkably cohesive and there is so much effort shown in their production. Everything has unique animations and sound and all of the details serve to make the game beautiful. The party system is very innovative and you play with how each character's mechanics work in interesting ways. The only further advice I would have is to make sure that every character is able to complete the game in their own way.

The level of polish is very impressive and really blew us away. I love the scale of characters and levels that makes you feel excited that even more is somehow coming even after you've just played so much. The switching mechanic must've taken a long time to get working smoothly, which I appreciate as both a player and a classmate. As always, your sprite work is so fun to look at and adds to an already dope game.

I love the player switching mechanic. It makes for a more interesting and dynamic gameplay. The levels are all well constructed and planned really intricately.  The art is also cute and goes with eachother well.

This is the one. I really like this game. It is well designed whether the graphics or the levels. The switching character mechanism is so dope. This is a good game! Good Job!

First, I would like to appreciate the amount of effect and thoughts you’ve put into this game. It is very creative throughout the complex levels from players on the ground climbing to the top of the mountain to the whole upper world through the clouds to flying in the air..You had different characters following the player and allowed the player to switch back and forth within various characters that has special abilities that you designed which creates space and playful-ness for the player to explore and have fun. It was easy to navigate through the levels and the directions are very clear. I think maybe one thing that can be a little more helpful as a player is to maybe have ui elements on different levels in case to motivate player to continue to player because some players may give up playing before they get to other levels because of time constraints.

This was an absolutely spectacular project. You completely knocked it out of the park. There are so many little things. I love how there are optional ways to get characters, and these characters are often tied to nearby coins (acting as a sudo tutorial). The world feels consistent and it legitimately feels like an adventure. I have no idea how much time you devoted to this project but it shows.

This blew my mind. The fact that you can get all of this done within 2-3 weeks is amazing. You should be proud of yourself! I really like the multiple added mechanics, how they all work together and the only thing I would question about the project is whether there would be instances where a player has no choice but to commit suicide when they can't get through a level (when some characters died and the abilities are also gone) and the one ability left cannot get through the level.

This game is most definitely super amazing. The parts where you have to switch to different characters and have each character use different abilities are on another scale of a 2D platformer game. I can't imagine the number of codes you had to write to make this game.

Jeffery this game is amazing. It feels so polished and actually plays like a complete game with all the details (for instance, the menu), and I like the fact that this is technically a sandbox (or multiple sandboxes), it just gives a bit variation to a otherwise would be linear experience. 

Every character is unique and interesting, and I think where you chose to place each of them is well thought of.

First of all, I would like to say that the game is very complete, from character design to map drawing, I can see that you as the designer put a lot of time into it. At the same time, there are a lot of details in your game that I really like, for example, the energy gathering process of the archers shooting arrows, the fireballs from the cat monsters exploding when they hit the walls, etc. In terms of improvements, I think you can add some items that regenerate health, otherwise the final boss battle will be too difficult due to the loss of too many people.